The goal of Spite and Malice is to play all 20 cards in your pay-off pile before your opponent does the same thing. The top card of a player's pay-off pile is turned face up and the rest are face down. Up to three piles known as center stacks are shared by the two players and placed in the center of the table. These stacks start with an ace. Spite and Malice is a two player card game popular in the Western Hemisphere. It has some similarities to double solitaire and other similar foundation building games. Although the playing rules are relatively simple, the game is considered by many players to require great skill to play well. The game is played using two decks of cards.
This is a kind of competitive patience (solitaire) game for two players. It is also known as Cat and Mouse. Both players try to be the first to get rid of a pile of 'pay-off cards' by playing them to centre stacks which are begun with an ace and continue in upward sequence to a king. This is not a physical race (as in Spit or Racing Demon where play is simultaneous) - in Spite and Malice the players take turns.
There are quite a few different versions of Spite and Malice around. First I will give what seems to be the most widely played version of the game. Then I will describe some of the more popular variations, and finally I will explain the rather different version which appears in most of the card game books.
Spite and Malice was originally a two player game, and it is easiest to describe this version first. Versions for larger numbers of players are described later. Two 52 card packs of cards are needed. The cards in each pack rank from low to high: A-2-3-4-5-6-7-8-9-10-J-Q, with kings wild. Suits are irrelevant in this game.
The layout of the game is shown in the following diagram:
To begin the game both packs are shuffled together and 20 cards are dealt face down to each pay-off pile, and a further 5 cards are dealt to each player as their hand. The remainder of the cards are placed face down between the players to form the stock. The top card of each pay-off pile is turned face up and placed on top. Whichever player has the higher card showing will play first. If they are equal, both players shuffle their pay-off piles and turn up a new top card. At this stage the centre stacks and side stacks are all empty.
The object of the game is to be the first get rid of all the cards in your pay-off pile by playing them to the centre stacks. Only the top card of your pay-off pile is available for play at any time; when you have managed to get rid of the top card, you turn the next pay-off card face up and try to get rid of that.
The first card in each centre stack must be an ace, then 2, 3, and so on in sequence up to queen, each card played being one higher than the card it covers. There cannot be more than three centre stacks at one time.
The side stacks can contain cards in any order, and when playing to a side stack you may put your card on whichever stack you choose. The only limitation is that you cannot have more than four side stacks.
The player whose first pay-off card is higher plays first, and thereafter the players take alternate turns. If you have fewer than five cards in your hand you begin your turn by drawing cards from the stock to bring your hand up to five cards. You may then make a series of moves, the possible moves being:
You may play as many cards to the centre stacks as you want, but as soon as you play a card to a side stack your turn ends, and your opponent may play.
Note that you can never play a pay-off card to a side stack, or to move a card from one side stack to another, or move a card from a centre stack to anywhere.
Kings are wild and can represent any card. You can discard a king to a side stack without committing yourself as to what it represents. When a king is placed on a centre stack it represents the next higher value than the card it covers.
If during your turn you manage to play all five cards from your hand, without playing to a side stack, you immediately draw five more cards from the stock and continue playing.
If you complete a centre stack by playing a queen (or a king representing a queen) your opponent shuffles the completed stack into the stock, creating a space for a new centre stack, and you can continue playing.
The game ends when someone wins by playing the last card of their pay-off pile to the centre. The game can also end if the stock runs out of cards, in which case the result is a draw.
Spite and Malice can easily be adapted for any number of players. Turn to play passes clockwise. Depending on the number of players and how many cards you deal to the payoff piles, more decks may need to be added - for example some play with one deck per player. Some play that the number of centre stacks is limited to one more than the number of players - i.e. four for three players, five for four players, etc.
Four people can play as partners; six people form three teams of two. Partners sit opposite each other. At your turn you can play from your partner's pay-off pile or side stacks to the centre stacks, but you can only discard to your own side stack. Play continues until one pair wins by playing all the cards from both of their pay-off piles.
Some players allow an unlimited number of centre stacks (but never more than four side stacks for each player). In this case it is not necessary to remove completed centre stacks immediately: intead you may agree to wait until the stock is depleted.
Some play other limits on the number of centre stacks - for example a maximum of four.
Some play that aces cannot be retained in your hand but must be played as soon as drawn to start new centre stacks. Also an ace appearing on your pay-off pile must immediately be played to the centre. In this version there is no limit on the number of centre stacks.
In this variation, reported by Henry Lee, it is permissible to move the card from the top of your pay-off pile or play a card from your hand onto the top of your opponent's pay-off pile. The card must be the same suit and one rank higher or lower than the card on which it is placed. For example if the top card of your opponent's pay-off pile is a 8 you can load a 9 or a 7 onto it. It is sometimes possible to give your opponent a series of cards in this way. Note that you are not allowed to load cards from your discard piles onto your opponent's pay-off pile - the card must come from the top of your own pay-off pile or out of your hand. (Since this version is played with unlimited centre stacks and compulsory play of aces, the question of whether aces can be loaded on kings or vice versa does not arise.)
Some people play with a different number of cards in the initial pay-off piles - for example 21 or 25.
Some people prefer to play with the cards in the side stacks overlapped rather than stacked squarely, so that players can see the cards buried in the stacks rather than needing to remember them.
Some people play that if the stock runs out the winner is the player with fewest cards remaining in their pay-off pile. Only if the pay-off piles have equal numbers of cards is the result a draw.
Some people include jokers in the deck for Spite and Malice. The jokers are wild and can represent any card. Some play that the kings remain wild as well; others play that only the jokers are wild, and that 13 cards are needed top complete each centre stack, ending with the king.
Some play that a wild card (King, or Joker if used) cannot be used to represent an ace. Others play that a wild card cannot represent an ace or a seven.
Jeffrey Jacobs suggests that if a series of games is played, the same scoring system as in the 'book version' below can be used. (The proprietary game Skip-Bo also uses a similar system.) The winner of a hand scores 5 points for winning the hand plus 1 point for each card left in the opponent's pay-off pile. For example, if you win and catch your opponent with six cards, you score 11 points (5 for winning the hand plus 6 for cards). In a stalemate the player with fewer cards scores the difference between the numbers of cards each player has left. The winner could be the first player to reach a target score, such as 50.
Benjamin Arnoldy has reported a rather different version of the game, played in Massachusetts. The main differences are:
When Spite and Malice is found in card game books, the versions described are normally rather different from the one described on this page. The main differences in the book version are as follows.
With Mari J Michaelis's SpiteNET: Spite and Malice computer program you can play against the computer or against a live opponent over the Internet.
The collection HOYLE Card Games for Windows or Mac OS X includes a Spite and Malice program, along with many other popular card games.
Games4All has published a free Spite and Malice app for the Android platform.
Mike Perry has written a Cat and Mouse (Spite and Malice) program for the Mac.
At Solitaire.com you can play Spite and Malice online against the computer.
Spite and malice is a fun to play card game. Learn the game from our guide on How to Play spite and Malice. By reading our guide you’ll be able to play this game in just 10 minutes. So, let’s start the guide on How to Play Spite and Malice.
Two 52 cards standard decks are used in this game.
Two players required to play the game.
The ranks of the cards from lowest to highest are: Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack (J), Queen (Q). Kings are wild cards in this game. Suits do not matter in this game.
The main objective is to get rid of all the cards from the Pay-off pile(Explained later). The player who gets rid of all his/her Pay-off pile cards first, wins the game.
One of the players is selected as the dealer randomly. The dealer mixes and shuffles both the decks and takes out 4 Aces from that big stack. After that, he/she places that Aces in the center. These are the starting of the 4 building piles.
After that, the dealer deals 20 cards to each player face-down. The player places these cards in a pile on the table. These piles are known as Player’s Pay-off Piles. Remaining cards are placed in a stack between both the player’s pay-off piles. This pile is known as the Stockpile.
Both the players start the game by turning up the first card from their pay-off piles. The player with the highest-ranking turned up card takes first turn. The first turn of both the players begins by drawing five cards from the stockpile. After drawing five cards from the stockpile, the player starts moving cards from the five cards in his/her hand and from his/her Pay-off pile to the building piles by following some rules.
A player completes his/her turn by discarding a card from his/her hand to one of his/her discard pile face-up. A player can have four discard piles maximum. In the following turns the player can move cards from his/her discard piles to the building piles. The complete set-up of Spite and Malice game should look like this:
But remember, the discard piles of the players are empty at the beginning.
After playing the first turn, the players have to draw enough cards from the stockpile to have five cards in their hands at the starting of each following turn. If during a turn, the player moves all five cards from his/her hand to building piles than he/she has to immediately draw five cards from the stockpile.
The player who gets rid of all the cards from his/her Pay-off pile first, wins the game. If the stockpile runs out of cards before a player wins the game than the game comes to the end and the result is a draw.
Now, you know How to Play Spite and Malice. Play and Enjoy.
Thank you.