Euchre is one of the most beloved and easiest Whist family card games and it is a perfect entry to the trick-taking genre.
If you are a new player just scroll below to learn the rules and get some interesting details about the game.
Welcome to Euchre Hub, a single-player euchre game with a virtual partner and opponents. Great effort was made to accomodate the most common international variations: Midwestern USA (Call for Best, Laps, Natural Suit, No First Blood) Canada (Order to Partner Alone) Western Europe (Joker / Best Bauer) Australia (addition of 7s and 8s to the card. Euchre decks can be purchased in stores or through online marketplace websites like Amazon, however, Euchre decks can be easily made from a standard 52-card deck using just 24 cards (the Nine, Ten, Jack, Queen, King, and Ace cards of each of the four suits).
You can play Euchre online for free in the practice room and participate in games with live adversaries.
Once regarded as the national card game of the United States, Euchre’s popularity is not as strong as it once was, but it still has a strong following in many regions across the USA. The game is also popular in the United Kingdom, New Zealand and Australia.
A descendant of the Whist family and similar to other trick-taking card games such as Hearts and Spades, Euchre is a simplified version of the two, which makes it a lot more accessible.
The cards used during the play are fewer and the gameplay is quicker, making the sessions really enjoyable. The Euchre rules can be learned in a matter of minutes and players can expect to avoid being discouraged, as they can influence the outcome of the game straight away.
To play Euchre you would need four players split into two teams and 24 cards. The cards used are Ace, King, Queen, Jack, Ten, Nine of each of the four suits. The gameplay is fairly easy, as players simply name a trump and then try to win the majority of tricks.
The main objective of the game is to win more tricks than the other team by playing a higher card. Players are obliged to follow suit but can play any other card if they do not have anything in the lead suit. The trump beats suit and lead suit beats other suits. The first team to reach 10 points is declared the winner.
The game begins with the dealer, chosen at random, dealing 5 cards to each player, beginning with 3 and then dealing 2 more. The game is played in a clockwise manner.
Having dealt 20 cards to everyone, a card is taken by the dealer from the 4 that are left and is turned up, being visible to every player. This card initiates the bidding phase.
At this point, every player can either pass or choose the face-up card, making it the trump for this round. Whichever team chooses the trump is now known as the “Makers”. The objective of the “Makers” is to win more tricks (3 or more) than the “Defenders”.
The player who starts the first trick is determined as follows:
– If no player is playing alone then the player to the dealer’s left plays first.
– If one player is playing alone then the person to that player’s left plays first.
– If two players are playing alone (only possible in custom games), then the defender plays first.
Whoever chooses the trump for the round has the option to play alone. If a player decides to “go alone” his partner instantly ends his participation in the round, making his cards obsolete. Whether to go alone or not is perhaps one of the most exciting euchre strategy aspects.
The player who starts the first trick is determined as follows:
What makes Euchre exciting is the difference in the ranking of trump cards. The two of the strongest two cards depend on the suit of the chosen trump. For example, let’s say that a card with a diamond suit is named as trump. That makes the Jack of diamonds the strongest card, also called the “Right Bower”. The interesting part is that the Jack of the same colored suit (hearts) is the second strongest card, called the “Left Bower”.
In the example given above, the cards in the trump suit are ranked as follows:
The team that named the trump is called the “Makers”, while the other team is called the “Defenders”. Whoever wins 3 or more tricks wins the hand and receives points. More points can be won when a player decides to play alone. Scoring in Euchre is as follows:
Result | Makers | Defenders |
---|---|---|
Makers win 3 or 4 tricks. | 1 | 0 |
Makers win 5 tricks. | 2 | 0 |
Maker goes alone and wins 3 or 4 tricks. | 1 | 0 |
Maker goes alone and wins 5 tricks. | 4 | 0 |
Defenders win 3 or more tricks. | 0 | 2 |
You can also take a look at our blog post about the best card games online.
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